Tuesday, February 10, 2009

To Alt or not to alt.

So.

There really isn't much for upgrades for me outside of 10 and 25 man raids. And as easy as 10 man's are, they aren't much fun.

25's are where it's at.

Besides, who wants to gear up in a 10 man or two, and then go run the very same thing, over and over again, to get the 25 man version?

This new raiding setup is horrible fail blizz, really.


To answer that, every night that Bada doesn't raid, I work on one of my alts.

There's really no reason to be spending time on a toon that you can't easily upgrade now is there?

So why did blizz make the game so easy? Why did they dummy everything down?

They wanted to give everyone a shot at everything. Bah. Take it back to the way it was. I'm not enjoying the fact that the best badge gear in the game can be sold on the AH. It's crap. It's like all you have to do to get geared is buy/farm gold.

Another thing that's bugging me is that I think the overall stupidity in WoW has skyrocketed. I think it's all these death knights that think they can dps and tank all at the same time. Too many people are trying out a class, and not putting any effort into really learning about it. It's making my head hurt, and my ignore list grow like no ones business.

Tuesday, January 20, 2009

A Little change

This started out as a Frost Mage Blog, which I can now see was a very futile effort.

In the past month, my Mage has been repec'd more times than in her intire wow career.

She is now Arcane.

I had to try it out. And it is fun. I think i say that about every spec, but as far as this one goes, very exciting rotations. You have to stay on top of your mana, and regen, and all your regen mechanics, as well as your procs, of which i have 7, counting my trinkets.

Some spells get used only when certain procs are up. Some get used only when I am above a percentage of mana.

It's very different.

The thing that is appealing the most so far?

They are all very fast casts.

We'll see how raiding goes the next time I get into one.

Tuesday, January 13, 2009

The Outcome...

So.

I did my testing yesterday. FFB versus Frost.

Here's the talent trees.

FFB
and
Frost

The results?

On a Boss Training Dummy, self buffed, with the appropriate Glyphs for each spec. I did six runs in each spec. All twelve run were the length of one mana pool, no pots or gems. Three for FFB, no CD's and three with FFB with all CD's. Same for Frost.

FFB, single target, with no CD's pulled 2.23k DPS Vs Frosts 1.6K. Pretty big difference.

However....

Frost, single target, with all CD's pulled 2.6K DPS Vs FFB's 2.1K DPS. Very small difference.

What does this all mean? It most likely mean that for single target, in a situation where you can keep up the most ideal rotation, and your summoned pets wont take truck loads of damage, Frost might still be the better spec. Keep in mind that I am not yet geared for FFB, still low on crit, which I'm not willing to give up hit for yet. The mana pool lasted nearly a minute and a half longer while Frost also. The Ele's regen kept me going much better then MoE did.

So I think I might try the next raid as Frost. If nothing else, I'll be bringing another source of replenishment for bosses, and that's always welcome. :)

Monday, January 12, 2009

On the subject of sucking...

They're getting more frequent.

/cheer

Been raiding pretty regularly last couple days, being on leave really helps that.

Been doing Naxx (10 and 25) and an OS run with the guild. And what did I get from this besides Gloves, A trinket, and some shoulders?

Might I add that two raids ending in T7, a really nice trinket, and some shoulders is nothing to scoff at?

I learned that my dps is really really sucking. I don't know if it's just lack of better gear. I know I'm very close to that o' so rediculous hit cap. Maybe I'm forgetting really often about the re-application of certian things. MaybeI just deep down inside really don't like the whole FFB rotation, and am subconcously fighting it.

Oh yeah. I kinda re-spec'd FFB to see how it works out, and what the big hype was. It's fun. Some big crits. Lots of big crits. But the rotation is a little much for my liking. Scorch > Scorch> LB > FFB > FFB (then the LB's and Scorches when they need to be refreshed. And you have to work in the random Instant Pyro when ever it procs. It's kind of a pain. Specially when you compare it to...

Frostbolt >Frostbolt > Frostbolt....Frostbolt > Frostbolt With the random fireball tossed in.

So, whats on the plate for today? Some target dummies. Some target dummies, and a couple different spec's.

That's what I'll be doing.

If your on Guru, don't mind the Mage in Org on the Heroic dummy for hours at a time.

Tuesday, January 6, 2009

Making Money

It's been almost a month since my last post.

Slacking, I know. Even for me.

But something I've been doing a lot of lately, is grinding out gold for various things.

I've also been trying to tank on a DK, which ties into this post, and is immense fun.

There are a few vary easy ways for an 80 in WoW to make money. Some classes have better options than others, but it is very easy for all.

Following are some options, and in some cases, examples.

1. Dailys. These are the cookie cutter bacon-bringers now. You can do up to 25 of them, and most of the time there's some type of reputation that you need involved in the rewards.

2. Old quests. By old quests, I mean the ones you haven't done before. I've been going along with my Priest and going systematically from zone to zone, getting the questing achievement for each. Doing this has been netting nearly 1500 gold in each zone. Consider that we are both enchanters, and as such, DE everything we run across, if you vendor all the greens/blues your picking up, that would nearly double.

3. Grinding. This can be anything. Grinding for a profession, a certain drop, or just lots of humanoids for money. This would be out in the open somewhere, and might involve a little world PvP depending on which type of server your on. I find this incredibly boring, as there is not a clear goal in site besides just killing stuff.

4. Old instance runs. These can net you a ton of money, as long as your careful about it. These are mostly reserved to certain classes, for various reasons. Healers will have a harder time with the better money making instances (Scholo/Strat/BRD) just because they cannot put out a lot of damage right away. Plate wearers will end up with a high repair bill. This leaves the niche of instance grinding to four classes. Hunters, Warlocks, Rogues, and Mages. Hunters and Warlocks because they have pets, and will not be taking much damage. They bring they're own tank, heals and dps. Makes it easy for them. Rogues because they can stealth past nearly anything, and have many ways of removing them selves from sticky situations. Thus lowering they're over all repair bills. And Mages, because if your a decent Mage, a couple elites will never have a chance to hit you. You can kite most of the mobs easliy, and just burst down the bosses.

What ever you need money for, there are plenty of ways to get it. You just have to find something you can do for longer than 10 minutes at a time.

Sunday, December 14, 2008

Getting close


So Halls of lightning is a bitch, even on normal. Got the boss on the second try, and at about 40% we had no healer. good thing he doesn't hit too hard if your where you should be.

Hit 78, got two more levels to go.

Tailoring is a massive money dump, with nothing but a flying carpet at the end. This makes me mad.